5/9/12

Player-Generated Content Plays Significant Role in TERA

Players can choose a city at the entrance, or a very prominent NPC as the beginning of the content of their self-built. When the contents are built, the creator is not the same team of players only to see the original of the PVE content, but also to see the content created by their own peers. It is a kind of achievement for players to buy tera gold to build by their own.
Dialogue in the player-generated content PVE has played an important role. Content self-built system allows players to create their own unique conversation. Creator can choose to create a long or a simple conversation, because most of the experience of RPG games content to rely on the background story, so games are often the conversation leading to the development of the story. Creating a conversation is like making a flow chart, according to the players selected in the dialogue option to show them what activities can be the next step. Creating clever conversation can flow through design, to select content for players to enter their own creation. Similarly, the creator can simply provide a "yes" or "no" option, allowing the player to decide whether to enter the scene.
Using self-built system to design a copy is also very simple. Creators can choose a template available, as the basis of their own design, then only the basis elements of the location of the entrance to make some adjustments, a new copy so born! You can take advantage of this way of making a copy of the amateur sufficient to meet the general, but for those who like their players to create some unique content is concerned, but not enough. However, the contents of the self-built system "Neverwinter City" create a copy of same to provide a large number of user controllable details, such as small to light, shadows, borders and colors and so it can be adjusted enough to allow players to create their own copy of the an environment with a difference. So, players will be more willing to spend tera gold to play the game.
For a copy of the game, players can be self reward still under discussion. The key question is how to formulate a rule to maintain the correct balance of incentives. A small design such as mice on the BOSS, and a strong design magic copy of BOSS, the two should get the reward and it is difficult to balance. Perhaps the developers will be in the game to set up a scoring system to prevent opportunistic.
User self-built games will be the task of rating players, usually the higher the content of the series being evaluated, the content players to experience the more. The highest rated game content, there may be Cryptic Studios officially recognized, and provides some relevant award of cheap tera gold. But these are just the developer's initial ideas, but also a specific set be known until the game is released.

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