7/5/11

The Screen Effect of Games Bring to Us

Do you remember that image in 1981 with a simple but groundbreaking game? The first generation of game hardware integrated into the rules of the game, and function keys arranged like a circuit board image. Even so, their visual effects are very poor.
At that time, purely hardware console application constantly replaced by software applications, but the game quality is gradually improving. For example, in the game EVE, the game quality is wonderful. And just the beautiful screen quality can make players be attracted to buy ISK eve to play the game. The evolution of the game in each generation is defined by the number of processor computing power: the 8-bit Nintendo Entertainment platform in 1985, 16-bit NEC TurboGraphix-16 in 1989 and Sega Five Dynasties, and the 32-bit Sega Saturn in 1994. But in the past, the game characters are limited to two-dimensional XY model of the world in the image. Such as the Nintendo in the air quickly grabbed the two-dimensional coin Mario (Mario), there is flat banana eating Donkey Kong.
By 1995, the situation is completely changed, and Sony PlayStation was launched three-dimensional role-playing game. Game for the first time has the shadow of the real world. Stores have also changed. Game card is 600 MB-capacity compact discs replaced, and it can provide CD quality sound and TV picture quality. Sony PlayStation 2, Xbox and GameCube game consoles such as next-generation game developers led to competition between the simulated realities. Sports figures have the muscles, facial expressions, and even sweat. Our own Tony Hawk games and other sports simulation games and TV shows can sometimes be the real thing. The active picture of the game brings many players to the game world. For example, the game EVE has this advantage, and many players search EVE ISK on some websites to play the game.
Today, the technology limitations are the limitations of our game. But as we get in the appearance, sound and interactive displays of life in imitation ability, as long as can think of, game designers and players can be created. The next generation of video games in the virtual world is in an unprecedented simulation of reality, so many players to participate and interact in real time. Games will become less like a "watch and control", but more like "virtual reality" - in space, in the Old West, the spy lair, in football or hockey field, and exposure to the "Spider-Man 2" (Spider-Man 2) or "Shrek 2" (Shrek 2) and other movies depicting the world.
We used the virtual reality theory which is that countless gamers around the world 24 hours a day, 7 days a week with real opponents constantly competitive. And I think, closer to that vision within the next decade, three factors are crucial: the online interactive, broadband penetration and increase product value.
We players do not care much about the factors behind the game, and we just care about the real effect of the game and the advantage of the game brought to us. So we can buy cheap eve isk to play the game.

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